TR10 Renders and Key Art

Posted: Jun. 1, 2015
Updated: Mar. 22, 2016
As more renders are released, this article will continue to be updated. The dates indicate the date that the render was released to fansites in high resolution. Sometimes, the render was first released earlier as exclusives to various press and entertainment outlets, who generally post images in a non-original, watermarked or low resolution state.

Click each image below for our HQ download. Warning: some files are very large!

March 22, 2016 - Cold Darkness Awakened Key Art

November 6, 2015

Cosplayer Jenn Croft posed for this key art. On November 6, 2015, Jenn commented on Facebook, "Here is another render that I modeled for in collaboration with Brian Horton. I am so excited to show you the result!" On another post, Brian Horton commented: "Check out the new key art that Bren Adams did, I did the photography of the amazing Jenn Croft" Jenn replied, "Bren did an amazing job and im sure your awesome photography skills helped too." On another post, Brian Horton commented: "Jenn, it's you! Hope you like how it turned out. Bren did a fantastic job on the finish." Jenn replied, "That he did! This art is so cool. Lara looks like she means business"

June 1, 2015

Cosplayer Simone Rene posed for this render. On February 15, 2015, Simone commented on Facebook: "Thrilled to announce, finally, that I had the pleasure of posing for artist Brian Horton as Lara Croft (body) for the Rise of Tomb Raider. Never thought I would ever be the body of Lara Croft but I'm loving every moment of it! Here is the cover on OXM. Great job Brian!"

Cosplayer Jenn Croft posed for Rise of the Tomb Raider's box art. On June 1, 2015, Jenn commented on Facebook: "Beautiful job to Brian Horton and the team of collaborators with this amazing box cover art! That use of color with the flare is one of the things that makes it better than the last box art. Well done. P.S. I know there are rumors going around that I modeled for this box art and it's true. I had the wonderful honor of working with Brian Horton to help produce an awesome box art piece and am stunned by the outcome." Brian Horton replied, "As with the making of a game the cover was a collaboration. So much of the credit goes to Brenoch Adams, this cover is his concept. Kam Yu made the head render from our in game model. I was fortunate enough to work with Jenn on the shoot, thanks so much for your dedication to achieve the details in the costume and your commitment to bring life to the pose. The talented folks at Ayzenberg did the finishing work. Thanks to Rich Briggs and Microsoft for allowing us to play such a key role in its creation."